realbasic-games
[Top] [All Lists]

Re: Sharing textures

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Sharing textures
From: dl1021 at optonline dot net
Date: Mon, 27 Jun 2005 10:19:33 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
Priority: normal
Yeah. I know about clone. My thinking was that if I'm stuck using a separate 
model per frame for animation and I have to store redundant textures, too, its 
going to be a huge waste of memory.

Maybe I'll take another look at that morphmap class.

----- Original Message -----
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Monday, June 27, 2005 9:56 am
Subject: Re: Sharing textures

> At 11:03 AM -0700 6/25/05, Jeff Quan wrote:
> >On Jun 25, 2005, at 10:36 AM, Daniel Lurie wrote:
> >>Is there a way to make multiple object 3Ds share the same texture?
> >
> >At the moment, not without declares. You can use Frank's Quesa 
> Wrappers.
> Jeff's answer is (of course) correct, in general.  But note that 
> for 
> the particular case where you want multiple Object3Ds to share the 
> same texture AND the same shape, then you can simply create the 
> first 
> one, and then .Clone it as many times as you need.
> 
> Best,
> - Joe
> 
> -- 
> Joe Strout                          REAL Software, Inc.


_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

<Prev in Thread] Current Thread [Next in Thread>