Yeah. I know about clone. My thinking was that if I'm stuck using a separate
model per frame for animation and I have to store redundant textures, too, its
going to be a huge waste of memory.
Maybe I'll take another look at that morphmap class.
----- Original Message -----
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Monday, June 27, 2005 9:56 am
Subject: Re: Sharing textures
> At 11:03 AM -0700 6/25/05, Jeff Quan wrote:
> >On Jun 25, 2005, at 10:36 AM, Daniel Lurie wrote:
> >>Is there a way to make multiple object 3Ds share the same texture?
> >
> >At the moment, not without declares. You can use Frank's Quesa
> Wrappers.
> Jeff's answer is (of course) correct, in general. But note that
> for
> the particular case where you want multiple Object3Ds to share the
> same texture AND the same shape, then you can simply create the
> first
> one, and then .Clone it as many times as you need.
>
> Best,
> - Joe
>
> --
> Joe Strout REAL Software, Inc.
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