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Re: Canvases sometimes black

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Canvases sometimes black
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Mon, 27 Jun 2005 09:40:17 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BEE5084A dot DD9D%larsjensen at rcn dot com>
At 1:35 AM -0400 6/27/05, Lars Jensen wrote:

AutoBufferingCanvas works by intercepting the Paint event before it gets to
your canvas (subclasses can do this, it's what events are for).

So how would you do animation with such a beast? It sounds to me that this would be great for "normal" purposes, where you want to draw some content and then leave it alone (like a business chart or whatever). But maybe not so good for games, where you need to frequently draw directly to the canvas's graphics property.

Best,
- Joe

--
Joe Strout                          REAL Software, Inc.

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