At 1:35 AM -0400 6/27/05, Lars Jensen wrote:
AutoBufferingCanvas works by intercepting the Paint event before it gets to
your canvas (subclasses can do this, it's what events are for).
So how would you do animation with such a beast? It sounds to me
that this would be great for "normal" purposes, where you want to
draw some content and then leave it alone (like a business chart or
whatever). But maybe not so good for games, where you need to
frequently draw directly to the canvas's graphics property.
Best,
- Joe
--
Joe Strout REAL Software, Inc.
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