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Re: GUI Was: Re: Switching to RealBasic from Torque

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: GUI Was: Re: Switching to RealBasic from Torque
From: John Balestrieri <mrjohn at tinrocket dot com>
Date: Mon, 27 Jun 2005 11:04:02 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BEE452CA dot DD6C%larsjensen at rcn dot com> <b1e9cdc05b9638cc877f125b02974062 at rpsystems dot net>
Well, Windows support is done (the next release just needs to be finished and rolled out) and I'm sure Linux is not a problem too -- but is Linux really that important for the game market? I'm not putting it down -- I'm just not familiar with it all that much. I'd be curious to hear feedback from users on this list on the important of Linux support for a 2d OpenGL API (as well as a 3d API, which I'm working on at the moment too)

John


On Jun 26, 2005, at 12:44 PM, Troy Rollins wrote:

Ultimately, I'd like to go to SuperSpriteSurface for all this stuff... need at least Windows support, and maybe even Linux yet.

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