At 12:41 PM -0400 6/27/05, Troy Rollins wrote:
In my updateGameScreen, I am drawing to a buffer picture. At the
end, I write that to my canvas. Using this technique, I am drawing a
full frame image, every time the method runs.
That's a fine start. When you get to the point of doing
optimizations, you'll want to keep track of which parts of the buffer
have changed, and only draw those parts. But I'd suggest not
worrying about it until you have the basic gameplay down.
Best,
- Joe
--
Joe Strout REAL Software, Inc.
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