On Jun 27, 2005, at 1:48 PM, Joseph J. Strout wrote:
In my updateGameScreen, I am drawing to a buffer picture. At the end,
I write that to my canvas. Using this technique, I am drawing a full
frame image, every time the method runs.
That's a fine start. When you get to the point of doing
optimizations, you'll want to keep track of which parts of the buffer
have changed, and only draw those parts. But I'd suggest not worrying
about it until you have the basic gameplay down.
OK.
Thanks for the tips everyone, I'm pretty well off and running at this
point. At least until whatever the next hurdle is. ;-)
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|