On Jun 27, 2005, at 9:04 AM, Lo Saeteurn wrote:
Well it seems to be the case here. When I used Jeff's workaround by
switching to Wireframe, everything is fast again in 1.7 with the
NavNodes in my game using that map. So, it does look like Quesa keeps
everything in the render list that was ever created. Remember this
workaround only works after all objects gets created. If I toggle the
wireframe mode before all the objects are created, it is just as slow
as before.
I'd like to, but I don't know when I'll get the chance -- things are
a bit busy for me at the moment.
Maybe Jeff might want to take a stab at it to confirm my results.
I'll take a look at things when I get the chance. I've been meaning to
run Renegades/Quesa 1.7 against Shark to take a look under the hood,
but haven't gotten around to it yet.
BTW: Lo, I tried to look at your level under Renegades a2 but couldn't
get anything to show up navnode-wise even though I can see that they're
there in the level file. If I'm missing something obvious (besides the
3D objects, that is) please let me know.
==
Jeff Quan
jquan at mindspring dot com
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