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Re: Quesa 1.7

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Quesa 1.7
From: Jeff Quan <jquan at mindspring dot com>
Date: Mon, 27 Jun 2005 16:58:37 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
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On Jun 27, 2005, at 4:18 PM, Lo Saeteurn wrote:
BTW: Lo, I tried to look at your level under Renegades a2 but couldn't get anything to show up navnode-wise even though I can see that they're there in the level file. If I'm missing something obvious (besides the 3D objects, that is) please let me know.

There is one with the navnodes and there is one without.

I'm not drawing any conclusions here, just making some of my early tests results public.

Renegade's built-in profiler shows that navnodes aren't causing much of blip on your level using Quesa 1.7. In fact, I saw the same amount of slowdown on the version without navnodes. The slowdown is entirely contained in the rendering part of the profiler -- exactly at the point MainView.Update is called. This is also consistent with what I'm seeing after a preliminary run profiling Renegades with Shark. Note that I didn't see any new bottlenecks with either navnode functions or any other Renegades functions using Shark -- it all sat within Quesa (a 20% increase over 1.6d20).

On the other hand, I've seen only speed improvements in other 3D apps I've built.

==
Jeff Quan
jquan at mindspring dot com

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