On Jun 27, 2005, at 10:41 PM, Lo Saeteurn wrote:
I know Renegades uses a lot of 3DMF shape created from a string
(.AddShapefromString). Maybe there is a bad 3DMF code somewhere that
is causing this??
Joe can answer this more definitively, but as far as I can see
AddShapefromString is mostly an initialization function.
There should be nothing created on-the-fly during gameplay using
AddShapefromString, so I'm stumped if that has anything to do with the
slowdown. I believe that once a level is loaded nothing is removed from
memory. That said, objects can be loaded on-the-fly but we've gone to
great pains to make sure every object is loaded before a level even
starts so as to give players the least amount of hiccups.
Need to do more testing...
==
Jeff Quan
jquan at mindspring dot com
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|