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Re: Quesa 1.7

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Quesa 1.7
From: Jeff Quan <jquan at mindspring dot com>
Date: Mon, 27 Jun 2005 23:07:10 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
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On Jun 27, 2005, at 10:41 PM, Lo Saeteurn wrote:
I know Renegades uses a lot of 3DMF shape created from a string (.AddShapefromString). Maybe there is a bad 3DMF code somewhere that is causing this??

Joe can answer this more definitively, but as far as I can see AddShapefromString is mostly an initialization function.

There should be nothing created on-the-fly during gameplay using AddShapefromString, so I'm stumped if that has anything to do with the slowdown. I believe that once a level is loaded nothing is removed from memory. That said, objects can be loaded on-the-fly but we've gone to great pains to make sure every object is loaded before a level even starts so as to give players the least amount of hiccups.

Need to do more testing...

==
Jeff Quan
jquan at mindspring dot com

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