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Re: Quesa 1.7

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Quesa 1.7
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Mon, 27 Jun 2005 23:30:49 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BEDE637E dot DC38%larsjensen at rcn dot com> <615517468c1c6a2482dcf591d7a175a9 at mindspring dot com> <a0620070cbedf3c18c53d at [10 dot 10 dot 13 dot 4]> <1D92F0E6-2CDB-4C10-981F-D42BED628EF3 at miensoftware dot com> <a06200708bee0875d8c41 at [10 dot 10 dot 13 dot 4]> <9D5EF733-24AF-4EDF-AE62-01B95D2D0925 at miensoftware dot com> <a06200702bee5b01dc875 at [10 dot 10 dot 13 dot 4]> <8CF47161-D092-4242-80E0-05C34E00E374 at miensoftware dot com> <9046cc21a0b32b65f6f04ed7bd12accf at mindspring dot com> <28D58183-A694-435F-BB2A-E7AF15F1AB02 at miensoftware dot com> <3757dcd175e2d0e629520305b1c1c99a at mindspring dot com> <9CFC310A-3436-4027-925C-E20596E5F4E7 at miensoftware dot com> <71719f35783301e675457e904f661cab at mindspring dot com>
Joe can answer this more definitively, but as far as I can see AddShapefromString is mostly an initialization function.

There should be nothing created on-the-fly during gameplay using AddShapefromString, so I'm stumped if that has anything to do with the slowdown. I believe that once a level is loaded nothing is removed from memory. That said, objects can be loaded on-the-fly but we've gone to great pains to make sure every object is loaded before a level even starts so as to give players the least amount of hiccups.

If I use your wireframe workaround after all objects are loaded, it is as fast as before. I was just saying maybe these custom objects may cause something to go wrong if it was bad? This does not contradict what you said since the slowdown comes after loading the objects, but can be fixed using the wireframe workaround (called after loading).

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