I agree. This is an awesome version of the game (I own it myself). But,
it's OS 9 only and requires the disk or at least a disk image to play.
I tried to roll my own so that it could be OS X native, not require a
disk, and was a faster game time. I used to play a version on a old Mac
Classic that didn't go into animating dice rolls. You just clicked the
roll button until you wanted to, or were forced to, stop. Entire games
could be played in minutes and I wasted hours. I still want to recreate
that version, but my main project (and life) are getting in the way.
Besides, if you program your own, you've spent only your time as opposed to
hard money, and probably walked away with new programming skills as well.
There's two more benefits on top of creating a game you enjoy.
Maybe I'll look at this again soon...
--
Philip Regan
http://homepage.mac.com/pregan
RB 5.5.5/2K5, Mac OS 10.3.9, Mac-centric development
On 28 Jun 2005, at 09:51, Toon Van Acker wrote:
>> (FYI, there is a very good commercial implementation of Risk for both
>> Mac and Windows.)
>
> First of all, I know this response is very late, but I've been away
> and I was browsing through the recent mail.
>
> The game you're probably talking about is Risk II:
> http://www.gamedb.com/ssps/0/8/00002 I have it, it's an amazing game,
> and it's the very reason I would never bother trying to make a Risk
> game. It has animated battles and all. Plus it's now an aged game
> (read: cheap).
>
> Not trying to demotivate anyone here, just saying there's already a
> great Risk game out there.
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