I agree. This is an awesome version of the game (I own it myself).
But,
it's OS 9 only and requires the disk or at least a disk image to play.
I didn't realize that, it's been a while since I played Risk II.
I tried to roll my own so that it could be OS X native, not require a
disk, and was a faster game time. I used to play a version on a old
Mac
Classic that didn't go into animating dice rolls. You just clicked the
roll button until you wanted to, or were forced to, stop. Entire games
could be played in minutes and I wasted hours. I still want to
recreate
that version, but my main project (and life) are getting in the way.
I believe the dice rolling could be disabled, but of course, that's
way off-topic.
Besides, if you program your own, you've spent only your time as
opposed to
hard money, and probably walked away with new programming skills as
well.
There's two more benefits on top of creating a game you enjoy.
Very true. But in my case, seeing that someone else already had the
same idea, and did it better, tends to discourage me. I have this
urge to come out with something original and/or unique, but that's
just me.
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