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Re: Project idea: 'Risk' - like game

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Project idea: 'Risk' - like game
From: Toon Van Acker <toon dot van dot acker at mac dot com>
Date: Tue, 28 Jun 2005 16:07:59 +0200
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <a06200700bede5c22849f at [66 dot 81 dot 43 dot 166]> <a06200716bedf5c134386 at [10 dot 10 dot 13 dot 4]> <3B9A5C13-D507-4C6E-A1F7-F925EB9A3040 at mac dot com> <69780aa80b156763fdac43831d89f396 at mac dot com> <10920158 dot 1119967243665 dot JavaMail dot pregan at mac dot com>
I agree. This is an awesome version of the game (I own it myself). But,
it's OS 9 only and requires the disk or at least a disk image to play.

I didn't realize that, it's been a while since I played Risk II.

I tried to roll my own so that it could be OS X native, not require a
disk, and was a faster game time. I used to play a version on a old Mac
Classic that didn't go into animating dice rolls. You just clicked the
roll button until you wanted to, or were forced to, stop. Entire games
could be played in minutes and I wasted hours. I still want to recreate
that version, but my main project (and life) are getting in the way.

I believe the dice rolling could be disabled, but of course, that's way off-topic.

Besides, if you program your own, you've spent only your time as opposed to hard money, and probably walked away with new programming skills as well.
There's two more benefits on top of creating a game you enjoy.

Very true. But in my case, seeing that someone else already had the same idea, and did it better, tends to discourage me. I have this urge to come out with something original and/or unique, but that's just me.
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