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Re: Project idea: 'Risk' - like game

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Project idea: 'Risk' - like game
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Tue, 28 Jun 2005 09:12:29 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <a06200700bede5c22849f at [66 dot 81 dot 43 dot 166]> <a06200716bedf5c134386 at [10 dot 10 dot 13 dot 4]> <3B9A5C13-D507-4C6E-A1F7-F925EB9A3040 at mac dot com> <69780aa80b156763fdac43831d89f396 at mac dot com> <10920158 dot 1119967243665 dot JavaMail dot pregan at mac dot com> <80552CF2-F458-4CC6-B9F2-E1D3F30D069D at mac dot com>
At 4:07 PM +0200 6/28/05, Toon Van Acker wrote:

Besides, if you program your own, you've spent only your time as opposed to
hard money, and probably walked away with new programming skills as well.
There's two more benefits on top of creating a game you enjoy.

Very true. But in my case, seeing that someone else already had the same idea, and did it better, tends to discourage me. I have this urge to come out with something original and/or unique, but that's just me.

Right -- I also get the urge when I see something done poorly, and think I could do it better. But in the case of Risk (perhaps it's Risk III that I'm thinking of), I don't get that feeling, which pretty much blew the wind out of the sails of my own Risk clone.

Now, speaking of old classics... anybody remember Galactic Empire? Or its cousin app, Galactic Trader? Those were some addictive games, with a really great UI design, too. I'd certainly give a modern remake of those a try...

Best,
- Joe

--
Joe Strout                          REAL Software, Inc.

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