At 4:07 PM +0200 6/28/05, Toon Van Acker wrote:
Besides, if you program your own, you've spent only your time as opposed to
hard money, and probably walked away with new programming skills as well.
There's two more benefits on top of creating a game you enjoy.
Very true. But in my case, seeing that someone else already had the
same idea, and did it better, tends to discourage me. I have this
urge to come out with something original and/or unique, but that's
just me.
Right -- I also get the urge when I see something done poorly, and
think I could do it better. But in the case of Risk (perhaps it's
Risk III that I'm thinking of), I don't get that feeling, which
pretty much blew the wind out of the sails of my own Risk clone.
Now, speaking of old classics... anybody remember Galactic Empire?
Or its cousin app, Galactic Trader? Those were some addictive games,
with a really great UI design, too. I'd certainly give a modern
remake of those a try...
Best,
- Joe
--
Joe Strout REAL Software, Inc.
Vote for REALbasic (twice!) in the LinuxWorld Reader's Choice Awards:
http://linux.sys-con.com/general/readerschoice.htm
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