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Re: Project idea: 'Risk' - like game

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Project idea: 'Risk' - like game
From: Philip Regan <pregan at mac dot com>
Date: Tue, 28 Jun 2005 11:05:34 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <a06200700bede5c22849f at [66 dot 81 dot 43 dot 166]> <a06200716bedf5c134386 at [10 dot 10 dot 13 dot 4]> <3B9A5C13-D507-4C6E-A1F7-F925EB9A3040 at mac dot com> <69780aa80b156763fdac43831d89f396 at mac dot com> <10920158 dot 1119967243665 dot JavaMail dot pregan at mac dot com> <80552CF2-F458-4CC6-B9F2-E1D3F30D069D at mac dot com> <a06200701bee70abfc0d6 at [10 dot 10 dot 13 dot 4]> <3e3e4c29d9056731a33a5e4c5b557820 at mac dot com>
Should have specified Classic in my previous post, but, oh well. It's 
just that running Risk II sets my laptop a-runnin' and drains the 
battery that much faster. I was hoping to make something that was more 
resource-friendly.

You did send me your code, and yes it looked like what I remembered, 
and made me long for the original game again. ;-)

Galactic Empire and Trader. Man, take me back a little further, why 
don't you? I hardly remember those games, but I do remember. I'm sure 
somebody has ported them that would bring it back from the fog...

But I just might look into the Risk game again now that I've gotten a 
little jumpstart...
--
Philip Regan
http://homepage.mac.com/pregan
RB 5.5.5/2K5, Mac OS 10.3.9, Mac-centric development

On 28 Jun 2005, at 10:12, Joseph J. Strout wrote:

> At 4:07 PM +0200 6/28/05, Toon Van Acker wrote:
>
>>> Besides, if you program your own, you've spent only your time as 
>>> opposed to
>>> hard money, and probably walked away with new programming skills as 
>>> well.
>>> There's two more benefits on top of creating a game you enjoy.
>>
>> Very true. But in my case, seeing that someone else already had the 
>> same idea, and did it better, tends to discourage me. I have this 
>> urge to come out with something original and/or unique, but that's 
>> just me.
>
> Right -- I also get the urge when I see something done poorly, and 
> think I could do it better.  But in the case of Risk (perhaps it's 
> Risk III that I'm thinking of), I don't get that feeling, which pretty 
> much blew the wind out of the sails of my own Risk clone.
>
> Now, speaking of old classics... anybody remember Galactic Empire? Or 
> its cousin app, Galactic Trader?  Those were some addictive games, 
> with a really great UI design, too.  I'd certainly give a modern 
> remake of those a try...
>
> Best,
> - Joe
>
> -- 
> Joe Strout                          REAL Software, Inc.
>
> Vote for REALbasic (twice!) in the LinuxWorld Reader's Choice Awards:
> http://linux.sys-con.com/general/readerschoice.htm
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