Should have specified Classic in my previous post, but, oh well. It's
just that running Risk II sets my laptop a-runnin' and drains the
battery that much faster. I was hoping to make something that was more
resource-friendly.
You did send me your code, and yes it looked like what I remembered,
and made me long for the original game again. ;-)
Galactic Empire and Trader. Man, take me back a little further, why
don't you? I hardly remember those games, but I do remember. I'm sure
somebody has ported them that would bring it back from the fog...
But I just might look into the Risk game again now that I've gotten a
little jumpstart...
--
Philip Regan
http://homepage.mac.com/pregan
RB 5.5.5/2K5, Mac OS 10.3.9, Mac-centric development
On 28 Jun 2005, at 10:12, Joseph J. Strout wrote:
> At 4:07 PM +0200 6/28/05, Toon Van Acker wrote:
>
>>> Besides, if you program your own, you've spent only your time as
>>> opposed to
>>> hard money, and probably walked away with new programming skills as
>>> well.
>>> There's two more benefits on top of creating a game you enjoy.
>>
>> Very true. But in my case, seeing that someone else already had the
>> same idea, and did it better, tends to discourage me. I have this
>> urge to come out with something original and/or unique, but that's
>> just me.
>
> Right -- I also get the urge when I see something done poorly, and
> think I could do it better. But in the case of Risk (perhaps it's
> Risk III that I'm thinking of), I don't get that feeling, which pretty
> much blew the wind out of the sails of my own Risk clone.
>
> Now, speaking of old classics... anybody remember Galactic Empire? Or
> its cousin app, Galactic Trader? Those were some addictive games,
> with a really great UI design, too. I'd certainly give a modern
> remake of those a try...
>
> Best,
> - Joe
>
> --
> Joe Strout REAL Software, Inc.
>
> Vote for REALbasic (twice!) in the LinuxWorld Reader's Choice Awards:
> http://linux.sys-con.com/general/readerschoice.htm
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