realbasic-games
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Re: Problem SpriteSurface double-buffering

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Problem SpriteSurface double-buffering
From: Asher Dunn <asher at fireyesoftware dot com>
Date: Wed, 29 Jun 2005 12:41:45 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BAY103-F5D226CA5E4EDFFF61A3A1C1E00 at phx dot gbl> <a06200709bee871408fdc at [10 dot 10 dot 13 dot 4]> <3e06e259a472b0d6a6289b104863b0e9 at fireyesoftware dot com>

On Jun 29, 2005, at 12:30 PM, Asher Dunn wrote:

Neither the OS nor REALbasic makes any attempt to sync display updates with the physical display anymore; this is rather hard to do on modern hardware.

This is considered hard? It requires a single function call when using OpenGL.

At least, it requires a single function call to make it look as if it is synced with the display retrace. I don't know how far down (towards hardware) this actually goes, but it looks good.

Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software <http://www.fireyesoftware.com/>
AIM and Yahoo: fireye7517

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