| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Problem SpriteSurface double-buffering |
| From: | John Balestrieri <mrjohn at tinrocket dot com> |
| Date: | Wed, 29 Jun 2005 14:23:14 -0400 |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| References: | <BAY103-F5D226CA5E4EDFFF61A3A1C1E00 at phx dot gbl> <a06200709bee871408fdc at [10 dot 10 dot 13 dot 4]> <3e06e259a472b0d6a6289b104863b0e9 at fireyesoftware dot com> |
SuperSpriteSurface (which uses OpenGL) supports vertical blank
syncing -- and can fix the frame tearing problem.
http://www.tinrocket.com/products/superspritesurface/ John On Jun 29, 2005, at 12:30 PM, Asher Dunn wrote: On Jun 29, 2005, at 11:45 AM, Joseph J. Strout wrote:Neither the OS nor REALbasic makes any attempt to sync display updates with the physical display anymore; this is rather hard to do on modern hardware.This is considered hard? It requires a single function call when using OpenGL.Asher Dunn _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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