realbasic-games
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Re: Problem SpriteSurface double-buffering

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Problem SpriteSurface double-buffering
From: John Balestrieri <mrjohn at tinrocket dot com>
Date: Wed, 29 Jun 2005 14:23:14 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BAY103-F5D226CA5E4EDFFF61A3A1C1E00 at phx dot gbl> <a06200709bee871408fdc at [10 dot 10 dot 13 dot 4]> <3e06e259a472b0d6a6289b104863b0e9 at fireyesoftware dot com>
SuperSpriteSurface (which uses OpenGL) supports vertical blank syncing -- and can fix the frame tearing problem.

http://www.tinrocket.com/products/superspritesurface/

John


On Jun 29, 2005, at 12:30 PM, Asher Dunn wrote:

On Jun 29, 2005, at 11:45 AM, Joseph J. Strout wrote:


Neither the OS nor REALbasic makes any attempt to sync display updates with the physical display anymore; this is rather hard to do on modern hardware.


This is considered hard? It requires a single function call when using OpenGL.

Asher Dunn
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