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Re: Problem SpriteSurface double-buffering

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Problem SpriteSurface double-buffering
From: Troy Rollins <troy at rpsystems dot net>
Date: Wed, 29 Jun 2005 14:32:52 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BAY103-F5D226CA5E4EDFFF61A3A1C1E00 at phx dot gbl> <a06200709bee871408fdc at [10 dot 10 dot 13 dot 4]> <3e06e259a472b0d6a6289b104863b0e9 at fireyesoftware dot com> <3C6564CC-F337-4016-9940-65D13D1C3BAA at tinrocket dot com>

On Jun 29, 2005, at 2:23 PM, John Balestrieri wrote:

SuperSpriteSurface (which uses OpenGL) supports vertical blank syncing -- and can fix the frame tearing problem.

Good lord, once SSS supports Windows... that is gonna be just... Super.

And also - (Included on the list in case others have the same issue.)

John, could you consider adding eSellerate or Kagi as a payment method? My corporate AMEX will not process PayPal.
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net

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