| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Problem SpriteSurface double-buffering |
| From: | Troy Rollins <troy at rpsystems dot net> |
| Date: | Wed, 29 Jun 2005 14:32:52 -0400 |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| References: | <BAY103-F5D226CA5E4EDFFF61A3A1C1E00 at phx dot gbl> <a06200709bee871408fdc at [10 dot 10 dot 13 dot 4]> <3e06e259a472b0d6a6289b104863b0e9 at fireyesoftware dot com> <3C6564CC-F337-4016-9940-65D13D1C3BAA at tinrocket dot com> |
On Jun 29, 2005, at 2:23 PM, John Balestrieri wrote: SuperSpriteSurface (which uses OpenGL) supports vertical blank syncing -- and can fix the frame tearing problem. Good lord, once SSS supports Windows... that is gonna be just... Super. And also - (Included on the list in case others have the same issue.)John, could you consider adding eSellerate or Kagi as a payment method? My corporate AMEX will not process PayPal. -- Troy RPSystems, Ltd. http://www.rpsystems.net _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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