Unfortunately, you can't use these calls with the Canvas or
SpritesSurface, as OpenGL is not used for onscreen display with both
of these controls (Though OpenGL is used behind the scenes, iirc, in
Rb2005 for off-screen drawing/compositing -- but that's "a horse of a
different feather" ;)
John
On Jun 29, 2005, at 2:22 PM, Ken Gish wrote:
Asher (or anyone else that wants to reply):
Thanks for everyone's responses. Well, I didn't know that the
OpenGL call was even necessary if using SpriteSurfaces but it looks
as though it IS necessary based on the responses so far and the
Apple web site. Can someone confirm this?
Would someone mind posting an example using canvas1 and OpenGL to
synchronize to vertical retrace? Here is the information that is
needed but that's about as far as I can get:
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