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Re: Problem SpriteSurface double-buffering

To: realbasic-games at lists dot realsoftware dot com
Subject: Re: Problem SpriteSurface double-buffering
From: "Ken Gish" <kwgnlw at hotmail dot com>
Date: Thu, 30 Jun 2005 08:10:10 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
Does anyone know if it is possible to do this in RB without third-party software?

Also, is OpenGL installed by default on Mac OS X 10.2 and above?

Can RB detect the version of OpenGL installed on the computer? An example using glGetString (GL_VERSION) would be helpful.


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