Finally add animation to your RB games with ease!!!
This is only a test build. If you decide to implement the animation
classes, please be warned that this has not yet been tested in game
so be sure to backup your original code. Not all features have been
implemented.
Included is a sample animation with 4 different animation states in
all 3 levels of detail.
Please do not use my sample zombie animation in your project. You may
test with it, but not use it. It is only there for demonstration.
Download (source code included):
http://www.miensoftware.com/files/rb/3Danimationbuilder.zip
How easy is it to use?
1. Add the Animation3D classes to your project
2. Make sure the super classes of all the objects you want animated
is an Animation3D
3. Load the animation you created using the Animation Builder by
calling .LoadFromFile(f as folderitem)
3. Call the .UpdateAnimation(timepassed as double) in your game loop
to update the animation
4. Call the Play, Stop, and SetAnimationState(name as string) methods
to control your animation
Support for Level of Detail:
- Set the level of detail in game with the method:
SetLevelOfDetail LOD//1=High 2=Medium 3=Low
Checking the state of your animation:
- Animation3D.isPlaying as boolean
- Animation3D.SelectedAnimationName as string
- Animation3D.SelectedAnimationIndex as integer
Playback options for AnimationState:
- AnimationState.isLooping as Boolean
- AnimationState.isReversed as Boolean
- AnimationState.isLoopBackAndForth as boolean
- AnimationState.SetPosition(Time as double)
- AnimationState.SetFrame(frame as double)
- AnimationState.FrameCount as integer
Cloning:
Animation3D.Rebuild as Animation3D
Notes:
The 3D Animation Builder uses the MBS Plugin collection for the multi-
folderitem dialog box. If you would like to modify the code, make
sure you have the MBS plugin or remove that section of code and
replace it with the standard single folderitem dialog box.
Author:
Lo Saeteurn
lo at miensoftware dot com
www.miensoftware.com
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