The file that the Animation builder creates is relatively small. A
full blown model with all levels of detail and all its animation
states should use about 8-12 MB. It only stores 3 copies of the
model: 1 for each level of detail.
Can anyone tell me how it runs in terms of speed? I'm using a G5 so
I'm not sure how fast it would run. I was able to animate a 32,000
polygon model at full speed (above 60 FPS), but I have a high end
machine.
The zombie model is about 2200 triangles for the high level of
detail, 1100 for medium and about 800 for the low LOD. 1024x1024
texture resolution for hi, 512x512 medium, and 256x256 for low.
Finally add animation to your RB games with ease!!!
Very Nice!!!
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