realbasic-games
[Top] [All Lists]

Re: Animation Builder a1

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Animation Builder a1
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Sun, 17 Jul 2005 11:14:25 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <58B97361-D6B7-44F9-AF9A-BAA16054E243 at miensoftware dot com> <2a82734dab9f43db7cd2e9501deebaee at pyramiddesign dot us>
The file that the Animation builder creates is relatively small. A full blown model with all levels of detail and all its animation states should use about 8-12 MB. It only stores 3 copies of the model: 1 for each level of detail.

Can anyone tell me how it runs in terms of speed? I'm using a G5 so I'm not sure how fast it would run. I was able to animate a 32,000 polygon model at full speed (above 60 FPS), but I have a high end machine.

The zombie model is about 2200 triangles for the high level of detail, 1100 for medium and about 800 for the low LOD. 1024x1024 texture resolution for hi, 512x512 medium, and 256x256 for low.

Finally add animation to your RB games with ease!!!

Very Nice!!!


_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

<Prev in Thread] Current Thread [Next in Thread>