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Re: Animation Builder a1

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Animation Builder a1
From: Lance Massey <lmspam at neuropop dot com>
Date: Mon, 18 Jul 2005 10:54:28 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BF014442 dot E226%larsjensen at rcn dot com> <94103C23-766C-4716-A510-6BFFB752A296 at miensoftware dot com>
I think the issue may be the layout of the windows. Everything worked OK here, but it was confusing initially.


On Jul 18, 2005, at 10:43 AM, Lo Saeteurn wrote:

Oh you mean it is disabled? You must select a base model. The base
model contains all the model information such as texture and its
properties. Once that is set, you can select model frames which are
only used for interpolation (only stores point values).

You can try running the sample zombie animation.



OK...I just opened the zombie.ani file and figured that would contain
everything.


Does it not? I'm not exactly sure of the problem.

When you open the zombie animation, you can select an animate state and then you would click on the play button to play it. Is it not as simple as that? There must be a bug in the program?




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