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Re: Ticks and VBL

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Ticks and VBL
From: Asher Dunn <asher at fireyesoftware dot com>
Date: Tue, 19 Jul 2005 13:50:48 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BAY103-F1E223DC5C8FB1787E5853C1D40 at phx dot gbl>

On Jul 19, 2005, at 12:45 PM, Ken Gish wrote:

I have a very effective solution that uses OpenGL and SuperSpriteSurface (thanks to John Balestrieri for his help configuring SSS to sync to VBL). Although effective, this solution doesn't seem optimal because I have to add on a lot of functions I will never use just to synchronize to VBL.

Lots of functions? How so? It's only one function call to enable or disable VBL syncing in OpenGL.

Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software <http://www.fireyesoftware.com/>
AIM and Yahoo: fireye7517

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