On Jul 19, 2005, at 12:45 PM, Ken Gish wrote:
I have a very effective solution that uses OpenGL and
SuperSpriteSurface (thanks to John Balestrieri for his help
configuring SSS to sync to VBL). Although effective, this solution
doesn't seem optimal because I have to add on a lot of functions I
will never use just to synchronize to VBL.
Lots of functions? How so? It's only one function call to enable or
disable VBL syncing in OpenGL.
Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software
<http://www.fireyesoftware.com/>
AIM and Yahoo: fireye7517
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