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Re: Ticks and VBL

To: realbasic-games at lists dot realsoftware dot com
Subject: Re: Ticks and VBL
From: "Ken Gish" <kwgnlw at hotmail dot com>
Date: Tue, 19 Jul 2005 15:44:30 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
Sorry my email wasn't clear. I am going to try to clear up what it is I was trying to say and respond to comments so far.

First, I do only use one function in OpenGL (the AGLSetInteger function) plus the SuperSpriteSurface which is synced to VBL if AGLSetInteger is set to sync to VBL. However, the entire SSS drop-in has more capability than I need at the moment. This isn't a big deal in itself (for example, it doesn't increase the file size much at all). The problem I have is mainly with requiring OpenGL to be installed for this method to work. However, based on an earlier response, this appears to not be a major concern because double buffering was supported as far back as OpenGL 1.1 which was the default for a bunch of graphics cards on OS 10.2.8 (thanks for the link). This doesn't necessarily mean we won't encounter problems but it is at least encouraging.

Second, I was also asking for a point of contact at Apple to suggest changes to the ticks function. It seems like it would be possible and beneficial to synchronize the ticks (which I presume is a function that is based on the operating system) to VBL. If someone at RB can address why this would or would not be a good idea then that might save me the trouble of trying to contact someone at Apple (which I haven't been able to do yet despite several attempts to do so).

Sorry for the misunderstanding.   I hope that clears things up.


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