Sorry my email wasn't clear. I am going to try to clear up what it is I was
trying to say and respond to comments so far.
First, I do only use one function in OpenGL (the AGLSetInteger function)
plus the SuperSpriteSurface which is synced to VBL if AGLSetInteger is set
to sync to VBL. However, the entire SSS drop-in has more capability than I
need at the moment. This isn't a big deal in itself (for example, it
doesn't increase the file size much at all). The problem I have is mainly
with requiring OpenGL to be installed for this method to work. However,
based on an earlier response, this appears to not be a major concern because
double buffering was supported as far back as OpenGL 1.1 which was the
default for a bunch of graphics cards on OS 10.2.8 (thanks for the link).
This doesn't necessarily mean we won't encounter problems but it is at least
encouraging.
Second, I was also asking for a point of contact at Apple to suggest changes
to the ticks function. It seems like it would be possible and beneficial to
synchronize the ticks (which I presume is a function that is based on the
operating system) to VBL. If someone at RB can address why this would or
would not be a good idea then that might save me the trouble of trying to
contact someone at Apple (which I haven't been able to do yet despite
several attempts to do so).
Sorry for the misunderstanding. I hope that clears things up.
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