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Re: [ANN] Animation Builder Alpha 2 for RB3D

To: "REALbasic Games" <realbasic-games at lists dot realsoftware dot com>
Subject: Re: [ANN] Animation Builder Alpha 2 for RB3D
From: "Jonathon Bevar" <jonbevar at schallertel dot net>
Date: Thu, 21 Jul 2005 02:05:51 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <B52A1C6D-9FE5-4516-BCBD-AEF1A3314E22 at miensoftware dot com>
Lo,

Will this work on a WinXP(RB555Pro)?

This sounds like a great way for those that always wanted to create a game but never thought they could.

Thanks

Jonathon

----- Original Message ----- From: "Lo Saeteurn" <realbasic at miensoftware dot com>
To: "REALbasic Games" <realbasic-games at lists dot realsoftware dot com>
Sent: Wednesday, July 20, 2005 1:06 PM
Subject: [ANN] Animation Builder Alpha 2 for RB3D


Download:
http://www.miensoftware.com/files/rb/animationbuilder.sit


What's new?
- Morph to State
- Add wireframe setting in Builder
- Fixed bug with unsmooth interpolation in game
- Fixed several animation bugs
- Save As now works

Finally add animation to your RB games with ease! Build and view the animation from the AnimationBuilder and then import it into your game.

How easy?
1. Add the Animation3D classes to your project
2. Make sure the super classes of all the objects you want animated is a Animation3D 3. Load the animation you created using the Animation Builder by calling .LoadFromFile(f as folderitem) 3. Call the .UpdateAnimation(timepassed as double) in your game loop to update the animation 4. Call the Play, Stop, and SetAnimationState(name as string) methods to control your animation

Animation States:
SetAnimationState(name as string)
MorphToState(name as string, Duration as double)

Support for Level of Detail:
- Set the level of detail in game with the method:
        SetLevelOfDetail LOD//1=High 2=Medium 3=Low

Checking the state of your animation:
- Animation3D.isPlaying as boolean
- Animation3D.CurrentAnimationState as AnimationState
- Animation3D.SelectedAnimationIndex as integer

Playback options for AnimationState:
- AnimationState.isLooping as Boolean
- AnimationState.isReversed as Boolean
- AnimationState.isLoopBackAndForth as boolean
- AnimationState.SetPosition(Time as double)
- AnimationState.SetFrame(frame as double)
- AnimationState.FrameCount as integer

Cloning:
Animation3D.Copy as Animation3D

To do:
- Support for multi texturing


Notes:
The 3D Animation Builder uses the MBS Plugin collection for the multi- folderitem dialog box. If you would like to modify the code, make sure you have the MBS plugin or remove that section of code and replace it with the standard single folderitem dialog box.

Author:
Lo Saeteurn
lo at miensoftware dot com
www.miensoftware.com

Please do not use my sample zombie animation. It is only there for demonstration.


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