On 23-Jul-05, at 9:21 AM, Lars Jensen wrote:
I thought I read somewhere that Quesa cuts off illumination after a
certain
distance or below a certain threshold or something. But that might
just be
me on drugs.
It may have in the past but that doesn't appear to be the case in the
current release. The interactive renderer scales the light colour by
the brightness and sends that to OpenGL. Lights brighter than 100%
are simply over-saturated.
Frank.
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