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Re: Brightness of light (limitation)

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Brightness of light (limitation)
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Sat, 23 Jul 2005 12:35:07 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BF07BCAC dot E2D4%larsjensen at rcn dot com> <416823B0-8EDB-4BDD-ACE8-4F9E31F50F69 at chaoticbox dot com>
Is there anyway to workaround the 8 light limitation? I know in OpenGL it could be worked around with multiple passes.

On Jul 23, 2005, at 12:10 PM, Frank Condello wrote:

On 23-Jul-05, at 9:21 AM, Lars Jensen wrote:


I thought I read somewhere that Quesa cuts off illumination after a certain distance or below a certain threshold or something. But that might just be
me on drugs.


It may have in the past but that doesn't appear to be the case in the current release. The interactive renderer scales the light colour by the brightness and sends that to OpenGL. Lights brighter than 100% are simply over-saturated.

Frank.
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