Is there anyway to workaround the 8 light limitation? I know in
OpenGL it could be worked around with multiple passes.
On Jul 23, 2005, at 12:10 PM, Frank Condello wrote:
On 23-Jul-05, at 9:21 AM, Lars Jensen wrote:
I thought I read somewhere that Quesa cuts off illumination after
a certain
distance or below a certain threshold or something. But that might
just be
me on drugs.
It may have in the past but that doesn't appear to be the case in
the current release. The interactive renderer scales the light
colour by the brightness and sends that to OpenGL. Lights brighter
than 100% are simply over-saturated.
Frank.
–––––––––––––––––––––––––––––––––
Open Source RB Goodies and Shareware
<http://developer.chaoticbox.com/>
<http://www.chaoticbox.com/>
–––––––––––––––––––––––––––––––––
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|