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Re: Brightness of light from distance

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Brightness of light from distance
From: Chris Dillman <chrisd at plaidworld dot com>
Date: Sat, 23 Jul 2005 17:15:01 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BF07BCAC dot E2D4%larsjensen at rcn dot com> <416823B0-8EDB-4BDD-ACE8-4F9E31F50F69 at chaoticbox dot com>
On 23-Jul-05, at 9:21 AM, Lars Jensen wrote:

I thought I read somewhere that Quesa cuts off illumination after a certain
distance or below a certain threshold or something. But that might just be
me on drugs.

It may have in the past but that doesn't appear to be the case in the current release. The interactive renderer scales the light colour by the brightness and sends that to OpenGL. Lights brighter than 100% are simply over-saturated.

Hey frank can normal GL lights over saturated textures etc?
Making them go towards the umm bright white instead of fully lit?

Cause I have been wondering how some engines do that.


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