On 23-Jul-05, at 9:21 AM, Lars Jensen wrote:
I thought I read somewhere that Quesa cuts off illumination after a certain
distance or below a certain threshold or something. But that might just be
me on drugs.
It may have in the past but that doesn't appear to be the case in
the current release. The interactive renderer scales the light
colour by the brightness and sends that to OpenGL. Lights brighter
than 100% are simply over-saturated.
Hey frank can normal GL lights over saturated textures etc?
Making them go towards the umm bright white instead of fully lit?
Cause I have been wondering how some engines do that.
--
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