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Re: Animation and memory issue

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Animation and memory issue
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Sun, 24 Jul 2005 13:43:30 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <FF3D4383-F5B1-4405-A67F-BDF52954811A at miensoftware dot com> <D52AC133-DDD0-4558-8725-9508D39F6E79 at chaoticbox dot com>
I think I misunderstood what you said the first time I read it.

I think this is exactly what I'm doing (or want to do). I currently have all the trimeshes stored locally in memoryblocks. All the keyframes are shared between clones and I'm trying to keep just one set of triangle indices and texture UVs for all the clones. What do you recommend is the best way to share everything except the trimeshes?

You can of course share one set of keyframes between all clones, and if you want to refine it further you really only need one set of triangle indices and texture UVs for the whole lot as well. That would probably require you build the your trimeshes from scratch and/or grab and keep that data locally in memoryblocks.

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