Forgot to add include this piece of information:
Updating the animation:
UpdateAnimation dt As Double //update the animation with the amount
of seconds passed
UpdateAnimation dt As Double,True //only update the animation time
without processing the animation frame
UpdateAnimation //only process the animation frame without updating
time
Here how you would only update visible objects:
1.) Call this for all Animation object in each frame to update
animation time:
UpdateAnimation dt As Double,True
2.) Call this only with Animation objects that you can see to update
the actual shape:
UpdateAnimation
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