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Animation Builder & Fake 2D

To: realbasic-games at lists dot realsoftware dot com
Subject: Animation Builder & Fake 2D
From: Christopher Rydberg <game_hunter at mac dot com>
Date: Wed, 27 Jul 2005 09:11:32 +0800
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20050726170032 dot E83A7BDD340 at lists dot realsoftware dot com>
Hi,

I had a fighting game project started in 2D on a Spritesurface but moved it to 3D recently when I realized I couldn't do a windowed fade technique in the Spritesurface and that it had no masks. I also decided that using the 3D system to create the game would allow me later to just modify my original code for a 3D sequel.

My curiosity is about animating and whether it would be of benefit to use the Animation Builder with my 2D cutout sprites to animate within the game. I originally was going to recreate the functionality of the Spritesurface that I needed within the 3D display but this might save me time in a 3D sequel if I can get it working.

Thoughts? Would this be of benefit or should I stick to my original plan?

Christopher Rydberg
game_hunter at mac dot com

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