Hi,
I had a fighting game project started in 2D on a Spritesurface but
moved it to 3D recently when I realized I couldn't do a windowed fade
technique in the Spritesurface and that it had no masks. I also
decided that using the 3D system to create the game would allow me
later to just modify my original code for a 3D sequel.
My curiosity is about animating and whether it would be of benefit
to use the Animation Builder with my 2D cutout sprites to animate
within the game. I originally was going to recreate the
functionality of the Spritesurface that I needed within the 3D
display but this might save me time in a 3D sequel if I can get it
working.
Thoughts? Would this be of benefit or should I stick to my original
plan?
Christopher Rydberg
game_hunter at mac dot com
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