hello,
i'm trying to build and animate a large trimesh as quickly as
possible... it is a topography being built in realtime of the terrain
in front of a vehicle. currently i'm triangulating all of this to a
top down depth map. using franks quesa wrappers i build the first
frame as a trimesh3d. my question is, for the next frame - the first
update to this existing trimesh, what is the most efficient way to do
this? the number of points and triangle to point configurations both
remain the same - only the position of those points changes. is
there a way to move those points without the overhead of rebuilding
everything from scratch?
mike
--
Mike Woodworth
mike at divergentmedia dot com
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