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Re: [ANN] Display Overlord Plugin v1.1

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: [ANN] Display Overlord Plugin v1.1
From: Frank Condello <developer at chaoticbox dot com>
Date: Sat, 6 Aug 2005 19:07:50 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <9C35C566-6B36-4170-8BB1-23D2F6668AF6 at chaoticbox dot com> <42F5144C dot 1050709 at optonline dot net>
On 6-Aug-05, at 3:49 PM, Daniel Lurie wrote:

Frank Condello wrote:

The Display Overlord plugin ...

Awesome as usual, Frank. I guess Windows is too dissimilar to easily support with this?

It should work just fine within the Display Overlord API (probably better than DrawSprocket) but mimicking the Mac "shielding" window would have to be done manually (not a big deal) or the whole thing would have to be done through DirectX, which probably wouldn't work out very well since you may not be able to draw RB windows on the captured display.

Aaron Ballman expressed some interest in doing a port a while back, and after some discussion we decided that the user-mode/GDI APIs should do just fine, but then I never heard back. He included resolution switching in the Windows Functionality Suite recently, but after a brief look it doesn't appear to support multiple screens, gamma ramping, or a true "fullscreen" mode (I may have missed some stuff though).

Basically Win32 support is entirely possible, and I have the resources to port it myself, but I just don't have the need/time/ desire to do it ;)



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