I have found that if you set the Backdrop as to the Card Table Picture and
then on the same Canvas1 control when you do a
Canvas1.Backdrop="CardTablePicture"
redim.shapes(0) // This will only clear the Cards on the table and not the
TABLE Picture.
instead of a
redim.shapes(-1) // This will clear ALL of the graphics on the screen, Table
Picture and Cards alike
This is if you are using 2DObject drawing on the Canvas1
Jonathon
----- Original Message -----
From: "Joseph J. Strout" <joe at realsoftware dot com>
To: "REALbasic Games" <realbasic-games at lists dot realsoftware dot com>
Sent: Friday, August 05, 2005 2:43 PM
Subject: Re: Layered Canvas
At 12:29 PM -0700 8/5/05, Scott Kraemer wrote:
Thanks for your advice. I have moved most of the controls off the canvas,
to the bottom portion of the window. Since I am drawing a poker table,
and There will be a lot of action on the poker table itself, am I using
the wrong control?
No, Canvas is the right control -- it's just layering canvases on top of
canvases that sounds like a problem to me.
Should I be drawing a Sprite surface instead of a canvas, and putting
that graphic as background, then putting sprites on and off the table at
will?
Well, you could, if you don't need translucency. It might make the coding
easier. But it's certainly nothing that can't be done with a Canvas.
Best,
- Joe
--
Joe Strout REAL Software, Inc.
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