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Re: Bizzaro World Problem

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Bizzaro World Problem
From: Joseph Nastasi <joe at pyramiddesign dot us>
Date: Fri, 12 Aug 2005 12:21:57 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <5d12083bb58b6f45cafc8484c1e3220b at pyramiddesign dot us> <7be0f5ca53fb97110455cb09cfa62520 at fireyesoftware dot com>

On Aug 12, 2005, at 10:28 AM, Asher Dunn wrote:


On Aug 12, 2005, at 9:00 AM, Joseph Nastasi wrote:

So, other than crying in my beer (which I am, at this point, considering replacing with a vat of rum), I'm asking for ideas on why opening windows with RB3Dspace controls would speed up program execution?

How are you calculating your delta time? Are you using a "lastFrameTime - microseconds; lastFrameTime = microseconds" approach? If so, are you doing that once *for each Rb3DSpace* by accident? If so, it would think your frames were much shorter than they really were, which would cause it to run *slower*... Oh well, maybe it's something like that anyway.

Yeah, I thought of that. But it was simply attempting to draw a canvas way too fast. I think I kept on creating a new picture instance (for double-buffering) and it just ate away at the stack. It was happening right in fastest part of the loop so it would not take too long.

Glad that's over...
--
Joseph Nastasi
Pyramid Design - a software development firm
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