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Re: Bounds3D

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Bounds3D
From: Joseph Nastasi <joe at pyramiddesign dot us>
Date: Mon, 15 Aug 2005 13:53:37 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <0a64f2569014c15c578d5116b4d8e13b at pyramiddesign dot us> <a0620070dbf265db72822 at [10 dot 0 dot 1 dot 2]> <4fd41a4f80c528debca1c2b13e9b9259 at pyramiddesign dot us> <a06200701bf2677682da1 at [10 dot 0 dot 1 dot 2]>

On Aug 15, 2005, at 12:50 PM, Joseph J. Strout wrote:
Tiny, in comparison. But here's the odd thing. If I show the Bounds3D in the debugger, Center(!), Minimum and Maximum are all NIL.

The debugger shows those? I wouldn't expect it to show them at all. Have you tried logging them (e.g. to System.DebugLog)?

Yes, that's my next step!


Radius is 20.22 and the Type is correctly set to 2, which _means_ we should be seeing Minimum and Maximum, not Radius (and center in all cases).

No, it doesn't mean anything of the sort. The properties available are always available, regardless of how you create the volume. If it's a spherical volume, then Minimum and Maximum are computed to enclose the sphere. If it's a box volume, then Center and Radius are computed to enclose the box. You can create it either way, and inspect it either way -- that's a feature.

Ah! I thought it was an either/or thing and the apparent lack of visibility in the debugger reinforced that. It is nice and flexible this way!

Assume they are okay. The Model is at 0,0,0 with a Radius of 20.22. Planet.Position is at 0,-637989,0 and has a radius of 607813. Given this, it doesn't seem like the Intersect should have returned True. There should be 30156 of space between the two.

I agree. Can you reproduce this in a simple app -- create bounds1, create bounds2, show that they intersect when they shouldn't?

I'll do that and open up a report if it truly is whacked.
Thanks!
--
Joseph Nastasi
Pyramid Design - a software development firm
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