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Re: OBJ and 3DS support for vertex colors

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: OBJ and 3DS support for vertex colors
From: Frank Condello <developer at chaoticbox dot com>
Date: Tue, 16 Aug 2005 00:31:56 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <8DF2BB08-78E5-4A06-B484-895B5868CC47 at miensoftware dot com> <98D5C6A8-4D28-4AAC-9D45-664AA46DD36E at chaoticbox dot com> <D962D06D-00DB-4899-A24F-5553090F959B at miensoftware dot com> <CAE9040D-2C53-47E2-81EC-3B54FA9F6C50 at chaoticbox dot com> <C67E7CE8-E64B-4C39-A825-14CD0A88C271 at miensoftware dot com> <p06200702bf270cd6cdfb at [192 dot 168 dot 0 dot 100]>
On 15-Aug-05, at 11:25 PM, Chris Dillman wrote:

Ok I thought it was 3DS supports vertex colors.
This is not to say that it supports exporting a model that is lit up by lights.
But that it supports vertex colors set by HAND.

Right, whether or not you can bake lighting into the vertex colours is up to the software you're using. I'm not familiar with Max, but I'm pretty sure some other 3D apps support this sort of thing.

AT least from scanning all this i got that someone wants the lighting from the lights in a scene saved on the model.

Yup, and that's a reasonable expectation, though the only way to ensure you get the result you want is to do it yourself.

Frank.
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