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Re: line segment/triangle intersection in 3D

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: line segment/triangle intersection in 3D
From: Lars Jensen <larsjensen at rcn dot com>
Date: Thu, 18 Aug 2005 20:00:41 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
> Do the test for each endpoint, and if one is in and the other is out, they
> intersect.

Actually that's not a sufficient test -- it could still intersect even if
both points are out -- but as I recall the article goes into that too.

lj
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