| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: line segment/triangle intersection in 3D |
| From: | Lars Jensen <larsjensen at rcn dot com> |
| Date: | Thu, 18 Aug 2005 20:00:41 -0400 |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
> Do the test for each endpoint, and if one is in and the other is out, they > intersect. Actually that's not a sufficient test -- it could still intersect even if both points are out -- but as I recall the article goes into that too. lj _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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