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Re: line segment/triangle intersection in 3D

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: line segment/triangle intersection in 3D
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Thu, 18 Aug 2005 17:10:08 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <a06200700bf2ac5f97ad1 at [66 dot 81 dot 214 dot 250]>
I am currently going through the same problem.

I found a function in Quesa that handles this, but I have yet to test it. If you're already using Quesa, it shouldn't be a problem: Declare Function Q3Ray3D_IntersectTriangle Lib QuesaLib (theRay as Ptr, point1 as Ptr, point2 as Ptr, point3 as Ptr, cullBackfacing as boolean, hitPoint as Ptr) as Boolean

On Aug 18, 2005, at 4:14 PM, Joe Raffanti wrote:

Has anyone written a RB line segment / triangle intersection detection test? If so, could I use it?

thanks,
Joe Raffanti
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