I am currently going through the same problem.
I found a function in Quesa that handles this, but I have yet to test
it. If you're already using Quesa, it shouldn't be a problem:
Declare Function Q3Ray3D_IntersectTriangle Lib QuesaLib (theRay as
Ptr, point1 as Ptr, point2 as Ptr, point3 as Ptr, cullBackfacing as
boolean, hitPoint as Ptr) as Boolean
On Aug 18, 2005, at 4:14 PM, Joe Raffanti wrote:
Has anyone written a RB line segment / triangle intersection
detection test? If so, could I use it?
thanks,
Joe Raffanti
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