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Re: line segment/triangle intersection in 3D

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: line segment/triangle intersection in 3D
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Fri, 19 Aug 2005 08:26:44 -0600
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <a06200700bf2ac5f97ad1 at [66 dot 81 dot 214 dot 250]>
At 4:14 PM -0700 8/18/05, Joe Raffanti wrote:

Has anyone written a RB line segment / triangle intersection detection test?

I think there's one in Renegades, or in its precursor, the FPS demo described in RB Developer issue 1.3.

If so, could I use it?

Sure, help yourself. If that doesn't do what you need, then do a search for "Paul Bourke Geometry" -- Paul is an astronomer in Australia who has a ton of amazingly useful tutorials for this sort of thing.

Best,
- Joe

--
Joe Strout                          REAL Software, Inc.

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