For testing, go right ahead and use the art.
Thanks.
For actual game use, that's where we start talking licensing...
Of course :-)
Your images are great. I hope you're able to get a working lightmap
going.
Yes, it seems really complicated to do.
You'd be doing with code what I was contemplating of doing by hand
in Renegades -- having another mesh holding a light/shadow texture
map. If you look around Renegades, there are several meshes that
have that, but nothing too ambitious.
I noticed those.
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