realbasic-games
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Re: OBJ and 3DS support for vertex colors

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: OBJ and 3DS support for vertex colors
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Sat, 20 Aug 2005 22:38:39 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <8DF2BB08-78E5-4A06-B484-895B5868CC47 at miensoftware dot com> <98D5C6A8-4D28-4AAC-9D45-664AA46DD36E at chaoticbox dot com> <D962D06D-00DB-4899-A24F-5553090F959B at miensoftware dot com> <CAE9040D-2C53-47E2-81EC-3B54FA9F6C50 at chaoticbox dot com> <C67E7CE8-E64B-4C39-A825-14CD0A88C271 at miensoftware dot com> <75099C14-B525-45F5-B96A-6FF18C435514 at chaoticbox dot com> <D1B36A2F-97EE-4B71-BC3B-BD3A5548541A at miensoftware dot com> <049C1457-8F68-4A08-A591-E874CF0EC7B7 at chaoticbox dot com> <034341D7-ECC5-4072-8B76-7E9F1DC660DD at miensoftware dot com> <668F9E8B-AD29-4B01-B08E-67F41622722E at miensoftware dot com> <C9ED2AF5-4F2C-4D9C-BC0C-D19340F96E96 at chaoticbox dot com> <58EAA4E1-3CA9-492C-960C-ABC9888DF34E at miensoftware dot com> <62081791816914ce09f079616b2e4d89 at mindspring dot com>
For testing, go right ahead and use the art.

Thanks.

For actual game use, that's where we start talking licensing...

Of course :-)

Your images are great. I hope you're able to get a working lightmap going.

Yes, it seems really complicated to do.

You'd be doing with code what I was contemplating of doing by hand in Renegades -- having another mesh holding a light/shadow texture map. If you look around Renegades, there are several meshes that have that, but nothing too ambitious.

I noticed those.

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