Hi John,
For number 1, the size of the image is used to automatically create
a 'quick bounds' that is used for coarse collision detection. This
is calculated as an axis-aligned square of the minimal enclosing
circle of the image. So yes, if you bounds is larger than the
image area, or fall way outside of it, it will not be checked. It
is not a bug but a design decision.
Ok, good to know, thanks!
For number 2, could you provide a sample project? Does the child
sprite in question have it's own collision bounds? Has the group
name of this bounds been 'registered' with the SuperSpriteSurface?
I will send you a sample project.
Thanks,
Nils
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|