Hi,
There seems to be a bug with the LineSegmentIntersection method for
Bounds3D. Has anyone else experienced this or am I using it incorrectly?
According to the docs, the LineSegmentIntersection treats all
bounding volumes as a spheres.
I'm trying to see if a sphere object is within a line segment (formed
by 2 points in word coordinates), but the results it returns are
incorrect. Some objects that should have intersected returned
negative (or NIL). The same holds true for LineIntersection. Am I
using it correctly?
I created my own line segment-sphere intersection code and that works
perfectly fine. Either I'm using the internal method incorrectly or
it is a bug.
Regards,
Lo Saeteurn
--
Lo Saeteurn
Mien Software
http://www.miensoftware.com
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