realbasic-games
[Top] [All Lists]

Re: Bug? LineSegmentIntersection

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Bug? LineSegmentIntersection
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Wed, 21 Sep 2005 11:12:24 -0600
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <A62133C5-26E7-4F77-85C7-3CBD6D5AC3CA at miensoftware dot com> <a06200716bf573a7915d2 at [10 dot 0 dot 1 dot 4]> <DA804B0A-B054-436E-8DBD-B29A2DC27CBC at miensoftware dot com>
At 9:52 AM -0700 9/21/05, Lo Saeteurn wrote:

I wish I could pull out a simple project, but that would be too much work as this only happens when you have a whole scene.

But can't you drop into the debugger when that happens, and write down the center and radius of the sphere being tested, along with the start and end points of the line segment? Then you can make that into a simple test of LinSegmentIntersection.

Otherwise, it's going to be hard to eliminate the possibility that it's just a logic bug in your big project.

Best,
- Joe

--
Joe Strout                          REAL Software, Inc.

Vote for REALbasic (twice!) in the LinuxWorld Reader's Choice Awards:
http://linux.sys-con.com/general/readerschoice.htm
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

<Prev in Thread] Current Thread [Next in Thread>