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Re: Bug? LineSegmentIntersection

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Bug? LineSegmentIntersection
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Wed, 21 Sep 2005 11:38:12 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <A62133C5-26E7-4F77-85C7-3CBD6D5AC3CA at miensoftware dot com> <a06200716bf573a7915d2 at [10 dot 0 dot 1 dot 4]> <DA804B0A-B054-436E-8DBD-B29A2DC27CBC at miensoftware dot com> <a06200719bf5744806f46 at [10 dot 0 dot 1 dot 4]> <ABF47994-0E01-43B8-AECF-C5220AB9336F at miensoftware dot com> <a0620071bbf574c01315b at [10 dot 0 dot 1 dot 4]>
So you see nothing wrong with the way I'm using it in my code? I'll see if I can replicate the situation...

On Sep 21, 2005, at 10:42 AM, Joseph J. Strout wrote:

At 10:34 AM -0700 9/21/05, Lo Saeteurn wrote:


Yes, I've done that, and all the objects seem to have valid bounds.


So please make a snippet that tests with those values so we can all see LineSegmentIntersection failing.

Thanks,
- Joe

--
Joe Strout                          REAL Software, Inc.

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