| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Drawing Rotated Image |
| From: | Andrew Krebs <andykr at gmail dot com> |
| Date: | Wed, 21 Sep 2005 20:26:53 -0500 |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
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| References: | <496bf51a05092019337180466a at mail dot gmail dot com> <a06200704bf567b8c2eb0 at 10 dot 0 dot 1 dot 4> |
Sure thing. The size of the picture is smaller than the canvas, I am sure of that. I'm testing this on Windows XP with 5.5.5. Dim px As PixmapShape Dim pic As Picture const pi = 3.14159 pic = xmediumred px = New PixmapShape(pic) px.rotation = 45 * (pi/180) Canvas1.Graphics.DrawRect 0,0,Canvas1.Width,Canvas1.Height Canvas1.Graphics.DrawObject px,0,0 Canvas1.Graphics.DrawObject px,150,150 And to illustrate my point, a picture! http://www.filefarmer.com/dimmensionx/forjoe.gif Thanks. On 9/20/05, Joseph J. Strout <joe at realsoftware dot com> wrote: > At 9:33 PM -0500 9/20/05, Andrew Krebs wrote: > Hmm, they shouldn't be sliced off at all (assuming they still fit > within the canvas). Can you provide a code snippet that demonstrates > this? Be sure to mention what platform you're testing on, too -- Andrew Krebs andykr at gmail dot com _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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