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Re: Drawing Rotated Image

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Drawing Rotated Image
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Wed, 21 Sep 2005 20:44:09 -0600
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <496bf51a05092019337180466a at mail dot gmail dot com> <a06200704bf567b8c2eb0 at 10 dot 0 dot 1 dot 4> <496bf51a0509211826355b31bb at mail dot gmail dot com>
At 8:26 PM -0500 9/21/05, Andrew Krebs wrote:

  Canvas1.Graphics.DrawRect 0,0,Canvas1.Width,Canvas1.Height
  Canvas1.Graphics.DrawObject px,0,0
  Canvas1.Graphics.DrawObject px,150,150

And to illustrate my point, a picture!
http://www.filefarmer.com/dimmensionx/forjoe.gif

Sorry, I don't see what's wrong with this picture. You have one drawn at 0,0, cut off by the canvas bounds exactly like it should be, and another drawn in the center, apparently not cut off (unless I'm misunderstanding what the original image looks like). What's the problem?

Best,
- Joe

--
Joe Strout                          REAL Software, Inc.

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