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Re: Bug? LineSegmentIntersection

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Bug? LineSegmentIntersection
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Thu, 22 Sep 2005 16:41:26 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <A62133C5-26E7-4F77-85C7-3CBD6D5AC3CA at miensoftware dot com> <a06200716bf573a7915d2 at [10 dot 0 dot 1 dot 4]> <cf5e37425c407f3b08607da02bda38f7 at mindspring dot com> <a06200721bf58b68623e4 at [10 dot 0 dot 1 dot 4]>
Joe,

Did you see the problem in my very simple project?

All my inputs were negative values. Could that have something to do with it? Maybe it wasn't designed to work with negative values?

...which clearly demonstrates that it's finding a collision that is well outside the bounds radius. We'll look into this.

Thanks,
- Joe

--
Joe Strout                          REAL Software, Inc.

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