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Re: Drawing Rotated Image

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Drawing Rotated Image
From: Troy Rollins <troy at rpsystems dot net>
Date: Fri, 23 Sep 2005 11:17:28 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <496bf51a05092019337180466a at mail dot gmail dot com> <a06200704bf567b8c2eb0 at 10 dot 0 dot 1 dot 4> <496bf51a0509211826355b31bb at mail dot gmail dot com> <a06200702bf57caa5de4d at 10 dot 0 dot 1 dot 4> <496bf51a050922191027900e59 at mail dot gmail dot com> <a06200703bf59bdf0dd80 at [10 dot 0 dot 1 dot 4]> <0809ade5daadaea777c60fe4a3c4e71e at rpsystems dot net> <a06200710bf59cb3dfb3b at [10 dot 0 dot 1 dot 4]>

On Sep 23, 2005, at 11:10 AM, Joseph J. Strout wrote:

Can't just ask the PixMap for its new width and height, huh? Darn. ;-)

No, because the pixmap's width and height haven't changed!

Yes, I found that out after running a bunch of experiments and checking all of the available properties. Still, shouldn't an object2D (ideally) have a height and width which would reflect these changes in value? I mean, does it really not know its own relative size?
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net

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