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Re: 3D Ball

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: 3D Ball
From: Joseph Nastasi <joe at pyramiddesign dot us>
Date: Mon, 26 Sep 2005 13:05:58 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BF5D99A7 dot F0C3%larsjensen at rcn dot com>

On Sep 26, 2005, at 12:27 PM, Lars Jensen wrote:

And what about the collision detection?
How can I make the ball stop if it hits another object, such as a wall?

Note: This stuff is not trivial, but at least you are not the first to try
it in RB.

Sphere-to-wall collisions:

  http://www.rbdeveloper.com/browse/2.2/2214/

Sphere-to-sphere collisions:

  http://www.rbdeveloper.com/browse/2.4/2412/

I also did a column on the basics (not the physics) of how to code the Bounds3D class in Topographic Apprentice:
http://www.rbdeveloper.com/browse/1.4/1420/

--
Joseph Nastasi
Pyramid Design - a software development firm
http://www.pyramiddesign.us
Voice 609 601-0814      Fax 609 601-0815
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