| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: 3D Ball |
| From: | Joseph Nastasi <joe at pyramiddesign dot us> |
| Date: | Mon, 26 Sep 2005 13:05:58 -0400 |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| References: | <BF5D99A7 dot F0C3%larsjensen at rcn dot com> |
On Sep 26, 2005, at 12:27 PM, Lars Jensen wrote: And what about the collision detection?How can I make the ball stop if it hits another object, such as a wall?Note: This stuff is not trivial, but at least you are not the first to tryit in RB. Sphere-to-wall collisions: http://www.rbdeveloper.com/browse/2.2/2214/ Sphere-to-sphere collisions: http://www.rbdeveloper.com/browse/2.4/2412/ I also did a column on the basics (not the physics) of how to code the Bounds3D class in Topographic Apprentice: http://www.rbdeveloper.com/browse/1.4/1420/ -- Joseph Nastasi Pyramid Design - a software development firm http://www.pyramiddesign.us Voice 609 601-0814 Fax 609 601-0815 Products: A-OK! Spacecraft Simulation System - http://aok.pyramiddesign.us A-OK! The Wings of Mercury FTP Suite for REALbasic - http://ftpsuite.pyramiddesign.us Proud Sponsors of REALbasic Olympics 2005 _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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