| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: 3D Ball |
| From: | "Joseph J. Strout" <joe at realsoftware dot com> |
| Date: | Mon, 26 Sep 2005 14:00:51 -0600 |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| References: | <BF5DC9C5 dot F0DB%larsjensen at rcn dot com> |
At 3:52 PM -0400 9/26/05, Lars Jensen wrote: That technique is easy but incomplete: if the ball is moving fast, then it might intersect the other object in the middle of a frame. So you might need to find the point of intersection, otherwise the ball will stop before it appears to hit the house, or after it has penetrated it to some degree. True. I was trying to keep it simple for easy implementation. Best, - Joe -- Joe Strout REAL Software, Inc. Vote for REALbasic (twice!) in the LinuxWorld Reader's Choice Awards: http://linux.sys-con.com/general/readerschoice.htm _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
| <Prev in Thread] | Current Thread | [Next in Thread> |
|---|---|---|
| ||
| Previous by Date: | Re: 3D Ball, Lars Jensen |
|---|---|
| Next by Date: | Re: 3D Ball, Lars Jensen |
| Previous by Thread: | Re: 3D Ball, Lars Jensen |
| Next by Thread: | Re: 3D Ball, Lars Jensen |
| Indexes: | [Date] [Thread] [Top] [All Lists] |